
Date: 2022
Cardboard hero is a 3D Action-Platformer that takes you inside the mind of a child playing with their toys.
Play through multiple levels fighting yucky jelly, using cool weapons, and uncovering the spooky things that lie in the dark
Starting out as a senior capstone project, our plan is to release the game on steam sometime in the near future.
Roles
Project Lead
Organize sprint backlog to prioritize minimum viable products and keep scope in check.
Keep morale high by listening to all team members and making sure that any workplace is a safe and fun environment.
Design Lead
Lead design discussions about the interactions between systems and levels.
Designed player systems, such as movement, stats, weapons, tools, and consumables.
Designed player controls to feel nice when playing on either keyboard and mouse or controller.
Designed numerous enemies and bosses, each with unique abilities that challenge player abilities and emphasize previous player choices.
Designed opening sewer level.
Technical Lead
Programmed AI with easily adjustable patrol zones, allowing for level designers to quickly experiment and adjust.
Made physics based enemies that are animated using timers, detecting distance from player and reducing or increasing animation speed accordingly to save on performance.
Made environmental tools that helped artists create levels faster.
Used UE4 Blueprints and C++.
Made With
Unreal Engine 4
Adobe Photoshop
Autodesk Maya
Microsoft Excel