
Date: 2022
MGM had me and my team exploring possibilities for the MGM brand reaching into the metaverse.
Our solutions included a blend of VR concerts and redesigned casino games with a focus on moment to moment gameplay, and a simpler ruleset meant to lighten the barrier for entry.
Roles
Designer
Helped design a simpler VR craps game that is more involved and easier for beginners
Tech
Worked with a team to develop 2 interconnected VR experiences.
Set up Perception Neuron 32 Suit with Unreal Engine to capture real time motion capture to be displayed in VR
Created animated crowds that had adjustable scale, allowed for up to 250 animated models on a standalone Oculus Quest 2 at the same time.
Used UE4 blueprints
Made With
Unreal Engine 4
Autodesk Maya
Autodesk 3ds Max
Oculus Quest 2
Perception Neuron 32