Date: 2022

MGM had me and my team exploring possibilities for the MGM brand reaching into the metaverse.

Our solutions included a blend of VR concerts and redesigned casino games with a focus on moment to moment gameplay, and a simpler ruleset meant to lighten the barrier for entry.

Roles

Designer

  • Helped design a simpler VR craps game that is more involved and easier for beginners

Tech

  • Worked with a team to develop 2 interconnected VR experiences.

  • Set up Perception Neuron 32 Suit with Unreal Engine to capture real time motion capture to be displayed in VR

  • Created animated crowds that had adjustable scale, allowed for up to 250 animated models on a standalone Oculus Quest 2 at the same time.

  • Used UE4 blueprints

Made With

Unreal Engine 4
Autodesk Maya
Autodesk 3ds Max

Oculus Quest 2
Perception Neuron 32

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